Pillars of Eternity Where to Learn New Spells
Outflank Priest Spells - Pillars of Eternity
This guide was created in order to offer a concise list of every last of the Priest spells in Pillars of Infinity that I turn over good decent to use. Basically whatever magical spell that hits your company as advisable as enemies or is boilersuit bad unstressed is not faced on this page. I likewise created this guide in an effort to help this class (and other classes) be more accessible for more people. Eruditeness dozens of spells along so many different classes is baffling when you're a original player to the serial publication and that's my reason for these guides.
You won't memorize how to overlord a class on this foliate, simply if you're new and just opening dead you'll learn how to play the class swell enough to control it during battle in effect.
1st Level Priest Spells
Armor of Faith (6/10): Increases Damage Step-dow (+4) for 42 seconds. I recommend Mastering this ability when you get the opportunity at grade 9. It's a very strong undoer when the struggle starts.
Blessing (6/10): Increases Accuracy (+5) and damage (+10%) for 28 seconds. Other very strong opener when struggle starts and other good prize for ability to Master.
Beatified Meditation (4/10): Increases Concentration (+30) and Will (+15) for 42 seconds.
Restore Minor Endurance (4/10): Small Radius; Heals for (+14). One of your only heals early happening, it's non very slap-up simply it does heal.
2nd Level Non-Christian priest Spells
Sanctified Prime (8/10): Restores 12.1 Endurance every 1.4 seconds. Lasts 28 seconds. It heals everyone in a wheel spoke around you, it's your best heal for beforehand connected and the spell you'll want to master from this bracket.
Restore Light Endurance (5/10): Restores 21.2 Endurance to allies in a small radius of your choosing. This is your main mend along with Consecrated Ground for this bracket.
Holy Mogul (4/10): +3 Might and +7 Resolve on allies in a small r or so you. Useful if you'ray with your melee characters and use it on them.
3rd Tied Priest Spells
Circle of Protection (7/10): +15 to All Defenses for 14 seconds. It doesn't finis very overnight but is quite effective, I recommend using it on encounters that are exceptionally hard.
Restore Moderate Endurance (6/10): +30 Endurance to allies in a small spoke of your choosing.
Pillar of Faith (7/10): Deals Shell Damage & Knock Down. One of your unexceeded damaging abilities.
4th Tear down Non-Christian priest Spells
Restore Major Endurance (7/10): Restores 44.8 Endurance in a undersized wheel spoke of your choosing.
Devotions for the Faithful (9/10): Buffs allies and Debuffs enemies. Increases Allies Might +4, Melee Truth +20 and Ranged Accuracy +20. Decreases Enemies Might -10, Melee Accuracy -20 and Ranged Accuracy -20. Both the buff and debuff last 42 seconds. Definitely one of your most powerful abilities.
Shining Beacon (6/10): Debuffs enemies with Defenses -10 and 122.7 Burn mark Damage concluded 12 seconds. Very multipurpose if you stack burn harm/plan on existence a DPS non-Christian priest.
5th Flush Non-Christian priest Spells
Supporter's Close (8/10): +10 Might, +10 Perception and +5 Damage Reduction for 42 seconds. This is one of your Best buff abilities for a Non-Christian priest.
Restore Critical Endurance (8/10): Restores 69.9 Endurance in a small radius of your choosing.
Revive the Fallen (8/10): Revives allies in a small radius of your choosing. This is your first Recreate spell in the game and IT's arguably the better one.
Shields for the Faithful (4/10):+25 Deflection for 42 seconds. Only your characters who expend shields will benefit from this which is why I rank it so low.
6th Grade Priest Spells
Litany Against Leading Afflictions (8/10): Immune to Charmed, Terrified, Stunned, Petrified, Paralyzed, Dominated and Immune to Weakened for 28 seconds. Most of your Litany against abilities have got sucked until this point but this one is exceedingly important since it makes you unaffected to Stun, Dominate and Paralyzed. All three of these status personal effects can destroy your party if you give no more way of defending against them.
Cleansing Fire (7/10): Deals burn wrong to an enemy, makes their buffs live on less time and jumps to other nearby targets. If you plan to do impairment as a Priest this power is a great choice.
Prayer Against Betrayal (8/10): Immune to Charm and Dominate for 28 seconds. Totally enemies that Bear in mind Control your group, this import is the bane of their existence.
Minor Intervention (6/10): +31 Endurance heal and reduces the effect of offensive debuffs by -5. It's got a littler radius merely isn't terrible.
Spark the Souls of the Good (6/10): Gives all allies a Shock shield that hits any enemies good them.
7th Level Priest Spells
Resurrection (8/10): This ability is very similar to Revive the Fallen except information technology works on a uninominal target instead of along a small area.
Minor Avatar (DPS Priests Only) (6/10 or 8/10): This ability grants a whole bunch of buffs including +20% melee and ranged damage and +8 to most stats for 42 seconds. It basically makes you a total power theatre for almost a unit minute.
8th Level Priest Spells
Symbol of Eothas (8/10): Burn wrong to enemies and +20 to All Defenses connected allies in the radius. The ground AoE lasts for 28 seconds and ticks every couple of seconds, the air it puts happening you lasts for 4 seconds. This is one of the more useful Tied 8 Priest spells.
Watchful Guardian (9/10): Revives anyone who becomes unconcious in the radius with about 100 Endurance. It's a very wide spoke and is useful on pulls when you have mass demise left and right.
Pillars of Eternity Where to Learn New Spells
Source: https://www.almarsguides.com/retro/walkthroughs/ps4/PillarsofEternity/Classes/Priest/BestSpells/
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